You can find them all in the BlastwaveFX folder. Included on the DVD are the following folders:īlastwaveFX: BlastwaveFX ( has generously donated a collection of sound effects to allow you to work through the exercises included in this book. You should create a copy of the entire contents of the DVD to your local drive. Pro tools 101 book files download#If you purchased an ebook version of this book, you may download the contents from Please note that you will be redirected to the Cengage Learning site. It also contains a collection of sound effects for use in the exercises if you do not have access to your own library. The DVD-ROM included with this book contains media files for the exercises and hands-on projects. The lessons should be read sequentially, as information and concepts from earlier lessons are occasionally referenced in later lessons. Pro tools 101 book files pro#Exercises also have corresponding Pro Tools and Unity files on the included DVD. Each exercise is optional, and should take an additional 60 minutes or so to work through. Additionally, at the end of each lesson (except for Lesson 1) is an exercise, which is a second chance for you to work through the materials learned in the lesson, but in a new game environment. Each lesson has a walkthrough on the DVD, which is a Pro Tools session and Unity file that you can work on as you read through the lesson, to help reinforce concepts and techniques as you use them. This book is broken into eight lessons, each of which should take approximately 90 minutes to work through. With this framework in place, you will be able to incorporate the sounds you are building as you work your way through the book into an actual game environment. For this book a team of game designers and programmers has built that basic framework for you using the Unity game engine, one of the most robust commercially available game engines around. To do this generally requires working directly with a game programmer to set up individual triggers for every sound event in the game. Although Pro Tools is terrific for creating content, it is strictly a linear editor-it has no capacity to work inside a game. The other main goal of this book is to provide you with a basic introduction to interactivity in an actual game environment. One of the primary goals of this book is to introduce you to the Pro Tools features that someone getting started working with game audio may find most helpful. In some sense, Pro Tools’ great flexibility is also one of its biggest hurdles-it does so much that it can be difficult for someone just learning the tool to know which parts of the program are best suited for the tasks they are trying to accomplish. Pro Tools is well known for its strength in film post-production and music production, but many people don’t realize that it is the main workhorse for many professionals in the game audio business as well. Welcome to Pro Tools 10 for Game Audio and the Avid Learning Series. Pro Tools® 10 for Game Audio Introduction
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